857548_10200613528689353_757929420_o.jpg
31846_437565957109_6297015_n.jpg
10398655_76139147109_8185752_n.jpg

Gaming Favorites and Career

The Story So Far...

When I was 4, my Father worked at Activision and in turn introduced me to what was the  4-Bit Atari 2600 Game Console...  I had other friends that had system like the Vectrex Arcade System, Sega Home Consoles and so on..., but I played the Atari 2600 system until later on when I was about 6 when I was given a Commodore VIC 20 Computer system,  I was beginning to just learn how to read...  This drive to want to know how to use the VIC 20 motivated me to learn how to read a tad bit quicker than other kids my age, it also taught me how to use and play games on Computers without using a Joystick.  In time I would meet an influential Mentor that introduced me to PC Gaming in 1986, then later on how to build computers that would play games more efficiently, with better video and sound.   Around the same time period I was given an 8-Bit NES Game System that would carry my interest until about 1990 when I built my first Game PC that I myself would actually own...  This allowed me to play more advanced things like Flight Simulators, First Person Shooters and Real-Time Strategy Games which drove home the love for this art form for me.

It was really neat to grow up in the SF Bay Area where Consumer Electronic Gaming had first begun in the 70's,  to have had the chance to see it evolve and later after a little bit of College, I actually would come to help assist behind the scenes in growing the Industry to where it is today. 

When I was growing up I saw Gaming go from pixelated rough animation to almost silky smooth visuals,  I started to look into why Gamers enjoy playing Video Games as much as they do and what reward systems were used to keep them interested in the hobby.  This led me to consider looking into a Career in the Game Industry and later my stay at the World Leader at the time of the industry.  During my seven years time working in this field I realized there would be yet another disruptive evolution in this area that would potentially impact society and adoption rates of the hobby...  Virtual and Augmented Reality - but it would take computers getting much more powerful and less expensive to become mainstream.

2000 - 2008

Credits (Direct or Indirect) these are the Games I contributed to during my time in the Industry so far... -

 

  • Rock Band

  • The Sims Online

  • 2001 Game of the Year -  Battlefield 1942 (Listed)

  • Several others as I had a small, but Global impact on Game Productions during this time period...

2013

  •  Oculus VR (before FB Aq.)

10398518_79352157109_5409770_n.jpg
10398655_76163037109_7968241_n.jpg
31846_437566067109_6341861_n.jpg
10398655_76122627109_4175917_n.jpg
10398655_76347572109_7627857_n.jpg
24494_406127922109_4595050_n.jpg
10398655_76139162109_349234_n.jpg
10398655_75791652109_5183182_n.jpg
1400_55205917109_2583_n.jpg
10398655_76349992109_88034_n.jpg
10398518_79344392109_119449_n.jpg
10398655_76134547109_2808980_n.jpg
1928368_8702707109_224_n.jpg
215742_5992347109_9010_n.jpg
10644455_10152616094577110_3648126428079
73620_495102052109_8257303_n.jpg
24494_406127992109_3660794_n.jpg

Mr. Bing Gordon

18422804_10155087043527110_2378352918815